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DTSTART;TZID=America/New_York:20261024T080000
DTEND;TZID=America/New_York:20261024T160000
DTSTAMP:20261020T194336Z
CREATED:20260909T192548Z
LAST-MODIFIED:20261020T194336Z
UID:3243-1792828800-1792857600@czairsoft.com
SUMMARY:Showdown III / Emy's Birthday Bash
DESCRIPTION:It’s somebody’s birthday and trust us when we say YOU REALLY DON”T WANT TO MISS THIS ONE!! \nThere is a psecial request that this will be a day of capture the flag. For you Emy\, you got it! \nOf course there are about 5 or 6 versions of CTF out there. Plus\, the nornmal slinging it out to happen on a game day. As a special deal for the day there is going to me a full meal served after the game for all attendees. \nPlay Hard\, Get Hungry\, Make Freinds and Leave Full and Satisfied you had an awesome day \nAdmissios: $25 \nReserve your spot today. \nThe day at a glance\nRegistration opens at 8:00 AM. Safety briefing at 9:35 AM. Opening match at 10:00 AM. Four one hour matches\, with 30-minute breaks. Final whistle at 3:30 PM\, Tito Mel’s buffet at 3:345 PM awards at 4:00 PM. \n\n\n\nTime\nMatch / activity\n\n\n10:005–11:00 AM\nMatch 1: Opening Salvo\n\n\n11:00–11:25 AM\nReload / Water Break\n\n\n11:30 AM–12:30 PM\nMatch 2: Fortress Frenzy\n\n\n12:30–12:55 PM\nReload / Water Break\n\n\n1:00–2:00 PM\nMatch 3: Woodland Run\n\n\n2:00–2:25 PM\nReload / Water Break\n\n\n2:30–3:30 PM\nMatch 4: Final Showdown\n\n\n3:45 PM\nTito Mel’s buffet\n\n\n4:00 PM\nAwards and closing\n\n\n\nHow to win\nRed and Blue teams remain fixed for the event. Each verified enemy flag capture is worth 100 points. Deliver the enemy flag to the central scoring station only while your own flag is home. Unlimited repeat captures are allowed. The team with most cumulative flag points wins. If tied\, compare total verified secondary-objective completions across all matches; if still tied\, teams share the championship. \nFour match challenges\n1 • Opening Salvo\nThree neutral checkpoints Alpha\, Bravo\, Charlie. Hold each for 60 uninterrupted\, uncontested seconds with an active player inside its 15-foot-radius zone. Opponent entry or loss of all controlling players resets the count. Each team may complete each checkpoint once. \n2 • Fortress Frenzy\nOne control zone outside each enemy fort\, 15-foot radius. Hold for 60 uninterrupted\, uncontested seconds. Defending player entry or loss of all attackers resets the count. One completion possible per team. \n3 • Woodland Run\nShared neutral collection and delivery stations; one active color-coded token per team. Unlimited verified deliveries\, each worth one secondary completion. On elimination\, courier checks token into recovery station near Game Central. Assistant starts 60-second hold upon physical check-in; active same-team player may reclaim after release. Eliminated courier returns to normal spawn and waits for wave. \n4 • Final Showdown\nTriple Crown: Woodland\, Fortress and Central checkpoints\, visited once each by an active player in any order. Each visit must be verified. All three completed by 3:45 earns one secondary completion; partial progress earns zero. \nImportant field rules\n\nFlag carriers may attach flags visibly to gear only if immediately releasable. Hand-to-hand transfers permitted; no throwing or hiding. Eliminated carriers drop flags at hit location.\n\nDefenders may retrieve their flag or request a 60-second referee return. \n\nNo defender camping within 10 feet of home flag. At most five attackers may occupy an enemy fort at once. Central scoring station is transit-only\, not a camping position.\nFive-minute wave respawns at team bases; 50-foot protected spawn areas\, no firing in/out or enemy entry. No medic revives. Body\, clothing and worn equipment hits count; gun-only hits and ricochets do not. Friendly fire counts. Call HIT; eliminated players may not relay tactical information.\nIf both flags are simultaneously held away from home and neither team can validly score\, mutual flag reset without points. A delivered enemy flag is held if the scoring team’s home flag is absent.\n\nCaptains and score reporting\n\nEach team has a captain and co-captain\, who coordinate their team and report objectives. Their reports are provisional until independently verified by Cheez6 or Lisa.\nReport objective name\, team and completion time promptly. Captains may challenge scores at Game Central during the next break. Final match challenges close at 3:55 PM. Cheez6 has final authority.\nRespect all referee calls and safety stops. Minor misconduct can lead to warnings\, suspension or match removal; serious safety violations may result in immediate removal.\n\nSafety and emergency reminders\n\nCall HIT clearly and follow normal respawn procedures. Keep protected spawn zones and the central scoring station clear.\nAnyone can call an immediate safety stop. Stop play and follow staff directions. For a serious emergency\, contact 911 promptly.\nFirst aid is near registration and staging. Keep the marked emergency vehicle access lane clear at all times.\nListen for announcements from Game Central. No match overtime; the final match ends at 3:45 PM.\n\nCaptain pregame checklist\n\nKnow your team roster and co-captain.\nIdentify home flag\, spawn\, central scoring station\, and match-specific objectives.\nUnderstand objective reporting and dispute deadlines.\nReview emergency stop procedures and designated safe areas.\n\nEvent-day locations to confirm at briefing\nYour captain will identify your team base\, respawn area\, home flag\, central scoring station\, first-aid station near registration\, and marked emergency vehicle access lane before play. \nExact objective locations will be announced after the Friday inspection and Saturday safety recheck. \n 
URL:https://czairsoft.com/event/showdown-iii-emys-birthday-bash/
LOCATION:CZ Airsoft\, 30067 Constitution Hwy\, Rhoadesville\, VA\, 22542\, United States
CATEGORIES:Event
ATTACH;FMTTYPE=image/jpeg:https://czairsoft.com/wp-content/uploads/2026/07/Showdown-3.jpg
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