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These Who Dare

November 8 @ 09:00 22:00 EST

These Who Dare is a full day event and not for the faint of heart. Players will compete for the winning spots to make into the finale and championship fight.

Will you or your team even be able to finish the basic challenges?

Matches:

Teams will face off in various scenarios that are either point based or winner/loser. Each scenario will be either a bracketed scoring system or scored to a scenario finale of 1st, 2nd and 3rd place. Some are team effort of completion for time or result as others will be objectives or winner take all.  

How the day will run

0930:    Players will check in as normal and confirm the team they are part of.

            Players will chrono their weapons

            Players will final prep their gear for deployment

1030:    Safety Brief / Game Briefing / Straggler Assignments

1100:    Group “FBI” Photo/ Team Photos

1115:    Step Off and deploy first matches

1130:    Begin Part 1 Matches:

  • Events will be laid out in several possible outcomes. Brackets, Objectives, Points, Time.
  • Several events and scenarios will happen simultaneously for teams around the field. Based on the outcome of these is what your team will be moving on to do next. Some events will continue with a winner/loser status, best out of or time is up.
  • It is the responsibility of the teams to be ready in place when called up. Scenarios will start on time no delay. Team assignments will be noted on the game board located in the upper staging area.
    • Typically, at the end of a match teams will be able to break and reload and need to be ready after 15-30 minutes.
  • Matches will be designed to take no longer than 30 minutes. If a match begins to run longer a determination will be made by CZ Staff if it is a stalemate or add an additional 15 minutes.
    • Stalemates will result in all participating teams receiving a minimal score for that event scenario.
    • Additional time can result in a stalemate status or a reduction in points upon completion.
  • Inclement weather will be considered in proceeding forward for all matches. Delays in starting will eliminate the scores for the matches effected. CZ’s policy for delays is that any condition that is deemed unsafe or extreme to participate in. (high winds, pouring rain, lightning or the state or county declares a state of emergency)

1330:    Mid-Day Safety and Chow Break

1430: Begin Part 2 Matches

1630: Ending Day Matches

  • Assembly in staging area for briefing and team standings
  • Raffles and Swag

1800: Players and Teams Check in for Evening Matches

  • Players that have modified their weapons from the day match or new players must Chrono prior to the briefing.

1830: Safety and Game Briefing / Straggler assignments

  • Team Standings announced
  • Team deployments

1900: Part 3 Matches

2130 – 2200: EndEx

  • Teams rally in staging area for announcements and standings
  • Trophy Presentation and medals for winners
  • More photos of teams

2230: “Get off my lawn” speech will be proclaimed

$50 Walk on Admission